by RandallLiuXin · Codex Skill · ★ 555
Last updated: · Indexed by AgentSkillsHub · Auto-synced every 8h
npm install -g godotmaker-cli
git clone https://github.com/RandallLiuXin/GodotMaker.git
Taken from the project's README on GitHub. Check the security audit before running it.
None of the 42 rules matched — no credential harvesting, no data exfiltration, no curl-pipe-shell installer. Scanned against 42 published rules built on the SlowMist agent-security taxonomy, refreshed every 8 hours. Full audit →
The quality score combines nine heuristic checks of the repo and its README: completeness, clarity, specificity, examples, structure, agent readiness, step-by-step content, instruction quality and security notes. It rates how well the project explains itself to an agent, not the code.
| Stars | 555 |
| Forks | 50 |
| Language | Python |
| Category | Codex Skill |
| Quality Score | 66/100 |
| Open Issues | 27 |
| Last Updated | 2026-10-23 |
| Created | 2026-04-13 |
| Platforms | claude-code, codex, python |
| Est. Tokens | ~15k |
GodotMaker English | 中文 Bring your idea. Give it to GodotMaker. Get a playable game. Why It Exists Many tools promise that AI can help you make games. Once you actually try to build with them, the same problems tend to show up: You only want to realize an idea, but end up sitting at your computer testing builds, taking screenshots, and feeding the agent step-by-step feedback.
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Grades come from a rule-based scan built on the SlowMist agent-security taxonomy: 42 published rules, covering credential harvesting, data exfiltration, curl | sh installers and more. It is a first-layer scan, not a manual audit — we say so rather than overstate it.
The scale of the problem is documented independently: Liu et al. (2026), in a study of 31,132 agent skills, report that 26.1% contain security vulnerabilities. Our own full-catalog census is published as a citable open dataset.
Sources & who's responsible: