by voicetreelab · Codex Skill · ★ 874
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Voicetree: a graph-based mindmap for building HITL coding-agent systems Voicetree has two primitives: nodes and edges. A node is either a markdown file, a set of nodes (folder), or a terminal based agent (Claude code, Codex, OpenCode, Gemini etc. ). There's a small API (& CLI) for interacting with them. From this, agent swarms, recursive task decomposition, shared human-agent memory, and self-improving workflows all fall out as consequences. The system is expressive enough to restructure itself at runtime, and because agents and humans share the same API, that self-modification stays stable and observable. Think of it as a game engine for agentic systems. Unity gives you GameObjects, a lifecycle, and an API you write C# against. Voicetree gives you nodes, edges, lifecycles, and hooks - but your agents can also write against it, meaning the systems you build can improve themselves. You are now building an agentic factory, so you can move up to higher levels of abstraction, building the system that builds itself. Build the self-building factory.
| Stars | 874 |
| Forks | 57 |
| Language | TypeScript |
| Category | Codex Skill |
| Quality Score | 69.5247719873173/100 |
| Open Issues | 53 |
| Last Updated | 2026-06-07 |
| Created | 2025-08-12 |
| Platforms | claude-code, codex, node |
| Est. Tokens | ~16857k |
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voicetree is The spatial IDE for recursive multi-agent orchestration. It's like an Obsidian graph-view that you work directly inside of.. It is categorized as a Codex Skill with 874 GitHub stars.
voicetree is primarily written in TypeScript. It covers topics such as agents, claude-code, codex.
You can find installation instructions and usage details in the voicetree GitHub repository at github.com/voicetreelab/voicetree. The project has 874 stars and 57 forks, indicating an active community.
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