by MRCalderon3D · Codex Skill · ★ 60
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Everything Game Dev Code A universal scaffold for AI-assisted game development. Multi-engine. Multi-harness. One coordinated workflow. Unity · Unreal Engine · Godot · HTML/JS — 2D and 3D, strict engine isolation, shared standards. Not just a prompt collection — a structured operating system for game projects that combines: Rules for policy and standards Agents for role specialization Commands for repeatable entry points Skills for reusable execution patterns Contexts for phase-specific behavior Hooks for workflow automation Harness adapters for Claude, Codex, Cursor, OpenCode, and Kiro (see docs/harness-support.md for what each one supports) Quickstart wires the repo's pre
| Stars | 60 |
| Forks | 9 |
| Language | JavaScript |
| Category | Codex Skill |
| License | MIT |
| Quality Score | 64.4367355470561/100 |
| Open Issues | 2 |
| Last Updated | 2026-07-24 |
| Created | 2026-03-27 |
| Platforms | claude-code, codex, node |
| Est. Tokens | ~15k |
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everything-game-dev-code is A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).. It is categorized as a Codex Skill with 60 GitHub stars.
everything-game-dev-code is primarily written in JavaScript. It covers topics such as ai-agents, ai-assisted, claude-code.
You can find installation instructions and usage details in the everything-game-dev-code GitHub repository at github.com/MRCalderon3D/everything-game-dev-code. The project has 60 stars and 9 forks, indicating an active community.
everything-game-dev-code is released under the MIT license, making it free to use and modify according to the license terms.
The top alternatives to everything-game-dev-code on Agent Skills Hub include OpenCodeGameStudios, Doyunha-Gopeak, lazy-bird. Each offers a different approach to the same problem space — compare them side-by-side by stars, quality score, and community activity.