by DY-2026 · Agent Tool · ★ 170
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ParanoiaSkills A verifiable agent-skill operating system for game-design production and AI workflow governance. It turns evidence into diagnosis, concepts into validation contracts, production notes into reviewable proposals, ED problems into weekly experiments, and workflow changes into eval-backed evolution. 简体中文 · English · What This Is · Try in 10 Minutes · Easy Start · 60-Second Demo · Case · Current Skills · Showcase · Star History · License <img alt="Method" src="https://img.sh
| Stars | 170 |
| Forks | 25 |
| Language | Python |
| Category | Agent Tool |
| License | MIT |
| Quality Score | 65.571159990689/100 |
| Open Issues | 1 |
| Last Updated | 2026-06-17 |
| Created | 2026-05-23 |
| Platforms | python |
| Est. Tokens | ~19k |
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ParanoiaSkills is Evidence-first agent skills for game design analysis, concept architecture, and AI workflow evolution.. It is categorized as a Agent Tool with 170 GitHub stars.
ParanoiaSkills is primarily written in Python. It covers topics such as agent-skills, game-analysis, game-design.
You can find installation instructions and usage details in the ParanoiaSkills GitHub repository at github.com/DY-2026/ParanoiaSkills. The project has 170 stars and 25 forks, indicating an active community.
ParanoiaSkills is released under the MIT license, making it free to use and modify according to the license terms.
The top alternatives to ParanoiaSkills on Agent Skills Hub include UnrealClaude, cheatengine-mcp-bridge, ai-maestro. Each offers a different approach to the same problem space — compare them side-by-side by stars, quality score, and community activity.