by GenOrca · MCP Server · ★ 120
Last updated: · Indexed by AgentSkillsHub · Auto-synced every 8h
Unreal-MCPython MCP (Model Context Protocol) integration for Unreal Engine. Connects AI assistants like Claude directly to the Unreal Editor for asset management, scene manipulation, and workflow automation. Features Actor Manipulation — Spawn, duplicate, transform, delete actors. Surface placement via raycasting. View frustum queries. Asset Management — Search and filter assets by name/type. Static mesh detail retrieval. Material System — Material instance parameters (scalar, vector, texture, static switch). Expression creation and connection. Recompilation. Editor Tools — Selection management. Material/mesh replacement on actors. Blueprint node inspection. Line-trace raycasting. Generic property access. Blueprint Graph Read & Write — Read graph
| Stars | 120 |
| Forks | 16 |
| Language | Python |
| Category | MCP Server |
| License | Apache-2.0 |
| Quality Score | 64.16/100 |
| Last Updated | 2026-06-20 |
| Created | 2025-05-17 |
| Platforms | claude-code, mcp, python |
| Est. Tokens | ~14k |
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unreal-mcp is Unreal Engine MCP Server: Control UE5 with Claude & AI Agents. Supports Python and C++ for custom tool development.. It is categorized as a MCP Server with 120 GitHub stars.
unreal-mcp is primarily written in Python. It covers topics such as ai-assistant-for-unreal-engine, developer-assistant, llm.
You can find installation instructions and usage details in the unreal-mcp GitHub repository at github.com/GenOrca/unreal-mcp. The project has 120 stars and 16 forks, indicating an active community.
unreal-mcp is released under the Apache-2.0 license, making it free to use and modify according to the license terms.
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