Open-source MCP servers and skills that let Claude Code, Codex and other agents work in 3D, security-graded: Blender, Unity, Godot, Unreal, CAD, Three.js and 3D model generation. Vet before you install.
Of the 118 Blender, Unity & Godot MCP and 3D Skills here, the best one to start with is mcp-for-blender (rated SAFE by our security scan, ★ 33.3k). Community plugin to control Blender 3D with any LLM of your choice. Not affiliated with the official Blender Foundation.
A Blender MCP server lets an AI assistant such as Claude Code, Claude Desktop, Codex or Cursor operate Blender through the Model Context Protocol (MCP). It comes in two parts: an add-on inside Blender that opens a local socket, and an MCP server your assistant launches, which turns its requests into commands: create and edit objects, set materials, run Blender Python, render views to check the result. Unity, Godot and Unreal MCP servers do the same for game engines, and CAD ones for FreeCAD or SolidWorks; most need the app open on your own machine.
For Blender. The Blender MCP most people mean, formerly blender-mcp: a Blender add-on plus an MCP server that lets Claude create and edit objects, set materials, run Blender Python and render views to check its work, and bring in Poly Haven, Sketchfab and AI-generated models. A third-party project, not made by Blender.
For Unity. It connects Claude, Codex, VS Code and other MCP clients to the Unity Editor: create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build, through 50 tools. Free and MIT-licensed.
For Unreal Engine, from Epic Games. A Claude Code plugin that drives the Unreal Editor over MCP, with hundreds of tools across more than 30 toolsets (actors, Blueprints, materials, Niagara, Sequencer and more). Needs the Editor running with its ModelContextProtocol and AllToolsets plugins enabled.
For CAD. Through an add-on inside FreeCAD, it lets Claude Desktop and other MCP clients create and edit models, run Python scripts, inspect documents and run FEM analyses.
For 3D on the web. Skill files that give Claude Code current knowledge of three.js r186, React Three Fiber 9.8 and drei 10.7, so the code it writes runs on the release you install, not on one from its training data.
One per app, picked from this page by what each does and its security grade (all five rated SAFE). We have not run these end to end.
Blender, Unity & Godot MCP and 3D Skills are AI-powered software designed to help developers and teams tackle blender, unity & godot mcp-related tasks more efficiently. These tools are typically published as open-source projects on GitHub and can be integrated into existing workflows via MCP (Model Context Protocol), Claude Skills, or standalone agent frameworks. On Agent Skills Hub, we index 118 quality-scored Blender, Unity & Godot MCP and 3D Skills across languages including Python, TypeScript, C#.
In 2026, the AI agent ecosystem is maturing rapidly. Blender, Unity & Godot MCP and 3D Skills can significantly boost development efficiency by automating repetitive tasks, reducing human error, and providing intelligent suggestions. The top 3 tools — mcp-for-blender, editor, unity-mcp — have earned an average of 24,741 GitHub stars. 95 of the listed tools come with clear open-source licenses, ensuring freedom to use and modify.
When choosing among Blender, Unity & Godot MCP and 3D Skills, consider these factors: 1) Community activity — GitHub stars and recent commit frequency indicate reliability; 2) Integration method — check if it supports MCP, Claude, or your preferred agent framework; 3) Language compatibility — the most common language in this list is Python; 4) Quality score — Agent Skills Hub's composite score evaluates code quality, documentation completeness, and maintenance activity. Our recommendation: start with mcp-for-blender — it ranks highest in both star count and quality score.
Community plugin to control Blender 3D with any LLM of your choice. Not affiliated with the official Blender Foundation.
claude mcp add blender uvx mcp-for-blender
Open-source 3D architectural editor with a local CLI, MCP tools, and practical workflows for humans and AI agents.
npm install @pascal-app/core @pascal-app/viewer @pascal-app/editor @pascal-app/nodes
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
docker run -p 8080:8080 ivanmurzakdev/unity-mcp-server
git clone https://github.com/pinkforest/threejs-playground.git
FreeCAD MCP(Model Context Protocol) server
git clone https://github.com/neka-nat/freecad-mcp.git
Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.
npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a codex -g -y
Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
git clone https://github.com/arjun988/blender-skills.git
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Reliable AI Skill + MCP toolkit for agent-driven desktop CAD automation.
npx github:wzyn20051216/solidworks-automation-skill
A collection of reusable skills for AI coding agents — prompts, slash commands, and tools built for Unity workflows
npx skills add Unity-Technologies/skills
A Claude skill for developing WebGPU applications with Three.js
RhinoMCP connects Rhino 3D to AI Agent through the Model Context Protocol (MCP)
codex mcp add rhino --env RHINO_MCP_HOST=127.0.0.1 -- uvx rhinomcp
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
git clone https://github.com/ChiR24/Unreal_mcp.git
Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.
Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
git clone --recurse-submodules https://github.com/Natfii/UnrealClaude.git
A three.js agent skills for producing awesome graphics for scenes and games
npx threejs-awesome-graphics-agent-skills install --agent codex
Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor)
git clone https://github.com/jame581/GodotPrompter.git
一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency installation, is ready to use out of the box, and supports invocation by various AI tools.
An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude
git clone https://github.com/ee0pdt/godot-mcp.git
162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.
Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.
/plugin marketplace add EL4CTEO/blender-skills
AI-powered 3D suite built on Blender, with an integrated agent, moodboard, generation tools and layer-based painting
git clone --recursive https://github.com/Mixar-AI/mixar-app.git
AI-powered assistant workbench for FreeCAD — generate 3D models from natural language
一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,一键配置服务。This is an MCP plugin that supports the Godot open-source engine, offering support for common Godot engine operations and one-click service configuration.
git clone https://github.com/DaxianLee/godot-mcp.git
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
git clone https://github.com/AnkleBreaker-Studio/unity-mcp-server.git
Complete Unreal Engine development toolkit exposed as MCP tools.
npx ue-mcp init
MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.
git clone https://github.com/tugcantopaloglu/godot-mcp.git
MCP Server and Godot Plugin for AI-assisted game development
claude mcp add godot -- npx -y godot-mcp-server
3ds Max MCP server
git clone https://github.com/cl0nazepamm/3dsmax-mcp.git
MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.
git clone https://github.com/tumourlove/monolith.git Monolith
Drive the Unity Editor from an AI agent or the terminal. The Editor serves MCP itself over HTTP, so there is no second process to run, and the isuzu-unity-cli command needs no Node or .NET runtime.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export.
git clone --filter=blob:none https://github.com/matthew-kissinger/kiln
The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak
Give your AI agent a 3D body: text or a photo to a rigged GLB avatar, an LLM brain, a Solana wallet and a one-tag embed. Keyless MCP server for Claude, Cursor and Codex. 50k+ models forged.
git clone https://github.com/nirholas/three.ws.git
The FreeCAD Robust MCP server and MCP Bridge Workbench/Addon
git clone https://github.com/spkane/freecad-addon-robust-mcp-server.git
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
From idea to object, and every version in between. Kiln is the open-source MCP server for 3D printing: AI agents (ChatGPT, Claude, Codex, Cursor, Gemini, Grok, Hermes Agent, or any MCP client) design, slice and print on Bambu Lab, Creality, Prusa, Elegoo, Klipper, OctoPrint and more. Git-style version control: branch, merge and undo your designs.
pip install kiln3d
FreecadMCP connects Freecad to Claude AI and other MCP-ready tools like Cursor through the Model Context Protocol (MCP), allowing Claude to directly interact with and control Freecad. This integration enables prompt assisted CAD 3d Design.
A file-based Unity automation bridge for AI coding assistants, enabling logs, compilation, asset/prefab operations, scene editing, and screenshots without MCP.
Python CLI + UE plugin that lets Claude Code (AI coding agent) control Unreal Engine in real time. Spawn actors, edit blueprints, call functions, capture screenshots, manage PIE sessions, and more -- all from the terminal. Works with UE5 editor and packaged builds via an in-process HTTP bridge.
pip install soft-ue-cli
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 275+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
Devin's attempt at creating an OpenSCAD MCP Server that takes a user prompt and generates a preview image and 3d file.
git clone https://github.com/jhacksman/OpenSCAD-MCP-Server.git
MCP server for Blender. Hundreds of tools for modeling, materials, rendering and more, driven by Claude, Cursor, Codex, Ollama, llama.cpp, or any MCP client.
git clone https://github.com/HoldMyBeer-gg/blenderwright.git
Jarvis Onshape MCP — Claude Code plugin for driving real Onshape CAD. Vision-decomposition skill + truth-telling + parametric iteration + FeatureScript.
/plugin install github:ReshefElisha/jarvis-onshape-mcp
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
A Model Context Protocol (MCP) server for OpenSCAD 3D modeling and rendering
claude mcp add openscad --transport stdio -- uvx openscad-mcp
Unreal Engine MCP Server: Control UE5 with Claude & AI Agents. Supports Python and C++ for custom tool development.
git clone https://github.com/GenOrca/unreal-mcpython.git
Agent skill for creative 3D visualization: turn an idea into a Three.js/Blender scene worth exploring. Claude Code + Codex plugin, 223 recipes, 440 knowledge records, 22 proved kits, 37 runnable studies.
/plugin marketplace add viettranx/3dviz-pro-max
MCP for Blender Using Open Weights Models
git clone https://github.com/dhakalnirajan/blender-open-mcp.git
MCP Tools for Unity Animation — create and edit clips and animators with AI.
Describe a thing, get a hologram, a 3D model and its parts: built by any AI agent, honestly.
git clone https://github.com/rtmandreyev/construct.git
MCP server for build123d to improve AI cognition when creating 3D CAD models
pip install build123d-mcp
Build interactive 3D worlds with high-quality assets from Thrixel and your AI agent of choice.
git clone https://github.com/thrixel/build-world ~/.claude/skills/thrixel
A Godot 4.2+ editor plugin that lets AI coding assistants work inside the editor over the Model Context Protocol. Consolidated tools cover 150+ operations across scenes, scripts, nodes, and playtests, and a GDScript extension API lets any project add its own tools. Pairs with the godot-mcp-server npm bridge; runs locally.
AI agent operating system for Blender 5.2: bpy knowledge base, AGENT_OK execution contract, 3D-print production gate, worked keyboard and desktop-robot builds.
55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
git clone https://github.com/MRCalderon3D/everything-game-dev-code.git
Claude Code plugin: describe an object or show a photo, and Claude builds a clean 3D model in Blender, for games, the web, AR or 3D printing. It animates characters too. New in 3.0: Kiln Studio, a local page to view, check and fix your models with Claude.
/plugin marketplace add elithril/blender-kiln
FreeCAD plugin for automating model creation and control via Model Contro Protocol (MCP). Provides a MCP server,GUl panel, and client for running macros,managing documents, and adjusting views.
git clone https://github.com/ATOI-Ming/FreeCAD-MCP.git
A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
Free, open-source Blender AI plugin for the tools you already use. Codex and Claude Code installers, local MCP tools, editable .blend files and Python source.
bunx skills add -g ifBars/blender-agent-studio --skill blender-agent-studio --agent codex -y
Create your own 3D scene with words anywhere.
git clone --recurse-submodules https://github.com/3DSceneAgent/Vibe3DScene
Public repository for Advanced Unity MCP by Code Maestro (www.code-maestro.com).
https://github.com/codemaestroai/advanced-unity-mcp.git?path=Unity2020_2022
MCP server for Meshy AI 3D generation platform
git clone https://github.com/meshy-dev/meshy-mcp-server.git
Claude Code skill plugin: drive Blender 5.x like a senior 3D artist via natural language. 10 chain-loadable skills (modeling, materials, lighting, cameras, rendering, animation, export, wireframe-to-3d, pro-workflow). Validated on 6 scene classes.
CAD/CAE Copilot — an AI-native CAD/CAE/CAX workbench for AI agents. Text-to-CAD, text-to-CAE, real build123d/OpenCASCADE geometry, editable parameters, stable topology pointers, deterministic critique, and MCP server tools.
565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 50 specialized AI agents. One prompt in, game-ready asset out.
An MCP server for working with Spline 3D design tool API
git clone https://github.com/aydinfer/spline-mcp-server.git
Automate Blender 3D modeling with AI via MCP — 93 tools for modeling, sculpting, architecture/MEP, materials, and 3D-print prep. Includes Blender Studio: a visual record/replay session editor with a multi-provider AI assistant (Claude, Gemini, OpenRouter) — drive it from n8n, Claude Code, or standalone.
uvx blender-mcp-bridge serve
A lightweight, zero-footprint TypeScript MCP server that lets AI assistants drive the Godot 4.x game engine.
npm install -g godot-mcp-runtime
147 AI tools for Unity game development via MCP (Model Context Protocol). Connect Claude, Cursor, and AI assistants to your Unity editor.
git clone https://github.com/youichi-uda/unity-mcp-pro-plugin.git com.unity-mcp-pro
Let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English.
Set up https://github.com/mirno-ehf/ue5-mcp in my project
MCP server for controlling UEFN (Unreal Editor for Fortnite) from Claude Code — 22 tools for actors, assets, levels, viewport, and Python execution
MCP: Python Tools for Turning AI Prompts into Game Assets
A Codex and Claude Code skill for creating fact-checked cinematic educational videos with Blender
An Unreal Engine plugin that implements an MCP server allowing MCP clients to access the UE Editor Python API.
[Project discontinued] Production-shaped MCP server for Blender with goal-first routing, curated tools, deterministic verification, and vision-assisted 3D modeling workflows.
Headless Blender automation via FastMCP — 41 portmanteau tools (150+ ops). Batch mesh/VSE/Grease Pencil, VRM, Gaussian splats; optional live bridge. For Cursor / Claude Desktop. React dashboard + Tauri app.
Blender MCP addon for AI agents to model, edit meshes and UVs, rig, build materials and render scenes through typed tools in the DCC-MCP ecosystem.
pip install dcc-mcp-blender
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
npm install -g unreal-mcp-cli
MCP Tools for Unity ProBuilder — model and edit meshes with AI.
🤖 Control Fusion 360 with natural language through Claude Desktop using MCP (Model Context Protocol). Create, manipulate and modify 3D objects by simply describing what you want to do. French-localized adaptation of Kanbara Tomonori's original concept.
MCP Tools for Unity Particle System — create and edit particle effects with AI.
Agent skills that make real-time game VFX: procedural Effekseer effects, video-model flipbooks, or both, played in Godot and Unity (Claude Code, Codex and other Agent Skills hosts).
/plugin marketplace add kanaworksai-hue/effekseer-vfx-skill
An MCP for Godot that leverages Claude
git clone https://github.com/Dokujaa/Godot-MCP.git
Claude Code, natively inside Unity Editor. A dockable chat window with full project awareness, 60+ MCP tools, and zero alt-tabbing.
The Most Advanced MCP Server for Godot Editor with execute_code, prompts/resources, project maps, runtime inspection, asset workflows, and safe AI automation.
Open-source home design and floor plan editor in Rust (a Sweet Home 3D alternative) with a built-in MCP server: your AI agent draws walls, furnishes rooms, checks lighting and ergonomics, and renders photos — live, on your own machine.
Free Claude Code skill: make animated YouTube Shorts (2D characters in a 3D Blender world) with a critic agent.
Unity Editor MCP plugin — AI agents drive Unity via Model Context Protocol. Apache 2.0, ~290 domain-specialized tools including procedural generation, simulation, physics, rendering, and AI behavior from published research papers.
Eight agent skills for 3D and animated websites: three.js scenes from code, scroll films, transparent video, cursor rigs, exploded views, AI motion assets, browser checks and 60 fps recording. Claude Code, Codex, Cursor, Gemini CLI.
A starter template for building LLM-powered 3D globe applications with CesiumJS and tool calling.
A Claude Code skill that turns one picture into a 3D object that takes itself apart: built in three.js from code, checked against the picture, filmed at 60 fps with a synced score.
Unofficial MCP server for the Tripo 3D API (v3): text/image/multiview to 3D, P1/P2 low-poly, texturing, retopology, Smart UV, segmentation, rigging, animation, format conversion, Gaussian splats. Go, stdio, Claude Code plugin.
Agent-authored 3D worlds on WebGPU with ray tracing, global illumination (GI), real-time reflections and the Lumen Gallery demo.
Claude Code agent skills for game dev in Blender. Turn concept art into rigged, game-ready 3D assets, measured against your references.
A Claude Code skill for driving ushell (Epic's CLI for Unreal Engine) end-to-end — usage, channel authoring, UAT/BuildGraph fluency, and goal-directed planning.
An MCP server that lets AI agents build, edit, render, and export real 3D models from primitives + boolean CSG. Headless, GPU-free.
Claude Code skill: build and publish 3D models with headless Blender + Three.js — managed scripts, GLB export, draw-call optimization, and the debugging lessons
Claude Code skill for tilt-shift ASCII miniature videos rendered with Three.js
Production-grade MCP server and AI tools for the Godot engine. Community project, not affiliated with the Godot Foundation.
🎞️ Collaborative storyboard blocking for AI filmmaking — a Claude Code skill with its own three.js app. Block shots with Claude live, export motion references, generate films.
Drive the Blender on your machine from any AI agent, headless. Inspect a 3D file, convert between GLB/glTF/FBX/OBJ/STL/PLY/DAE/USD/Alembic/.blend, render a preview that comes back inline so the assistant can see it, run a bpy script against a scene, and generate a model from a text prompt on the free three.ws Forge lane. Meshopt- and Draco-compress
Free Claude skills for realistic Blender animations: full workflows + the real scripts behind my YouTube videos
Blender Skills for Claude Code - 3D product generation and camera animation workflows
| Tool | Stars | Score |
|---|---|---|
| mcp-for-blender | ★ 33.3k | 88 |
| editor | ★ 25.4k | 79 |
| unity-mcp | ★ 15.6k | 79 |
| Unity-MCP | ★ 4.6k | 71 |
| threejs-skills | ★ 4.0k | 75 |
| freecad-mcp | ★ 3.0k | 74 |
| threejs-game-skills | ★ 2.3k | 74 |
| unreal-mcp | ★ 2.1k | 53 |
| blender-skills | ★ 2.0k | 79 |
| mcp-unity | ★ 1.9k | 71 |
| Unity-Skills | ★ 1.9k | 68 |
| solidworks-automation-skill | ★ 1.7k | 68 |
| skills | ★ 1.2k | 72 |
| webgpu-claude-skill | ★ 1.2k | 65 |
| rhinomcp | ★ 1.2k | 67 |
| Unreal_mcp | ★ 1.0k | 73 |
| blender-plugin | ★ 950 | 69 |
| UnrealClaude | ★ 948 | 70 |
| Threejs-Awesome-Graphics-Agent-Skills | ★ 925 | 67 |
| GodotPrompter | ★ 912 | 70 |
The top blender, unity & godot mcp tools in 2026 are mcp-for-blender, editor, unity-mcp. Agent Skills Hub ranks 118 options by GitHub stars, quality score (6 dimensions including completeness, examples, and agent readiness), and recent activity. The list is rebuilt every 8 hours from live GitHub data.
mcp-for-blender (33.3k stars) is the most adopted choice for general blender, unity & godot mcp workflows, written in Python. editor (25.4k stars) is a strong alternative and uses TypeScript instead. Pick by your existing stack: match the language and runtime your team already uses to minimize integration cost. If unsure, start with mcp-for-blender — it has the deepest community and the most examples online.
Avoid pre-built blender, unity & godot mcp tools when (1) your use case requires deep customization that the tool's plugin system doesn't support, (2) you have strict compliance requirements that ban third-party dependencies, (3) the tool's maintenance is inactive (last commit >6 months ago), or (4) your data volume is small enough that a 50-line custom script is cheaper than learning the tool. For most production workflows above 100 requests/day, the time savings from a maintained tool outweigh the customization loss.
Blender, Unity & Godot MCP focuses specifically on open-source mcp servers and skills that let claude code, codex and other agents work in 3d, security-graded: blender, unity, godot, unreal, cad, three.js and 3d model generation. vet before you install. Image Generation is a related but distinct category — see https://agentskillshub.top/best/image-generation/ for those tools. The two often appear in the same agent pipeline but solve different problems: choose blender, unity & godot mcp when your primary goal is the specific task, and image generation when the workflow is broader.
For most teams, yes. mcp-for-blender has 33.3k stars worth of community testing, handles edge cases you haven't thought of, and ships with documentation. Build your own only when (1) your requirements are deeply non-standard, (2) you have a security/compliance reason to avoid OSS dependencies, or (3) the maintenance burden is small enough (<200 lines of code) that you'll save time long-term. The break-even point is usually around 2-3 weeks of dev time saved.
Most blender, unity & godot mcp tools listed are open source under permissive licenses (MIT, Apache 2.0). A handful offer paid managed/cloud versions on top of free self-hosted core. Always check the LICENSE file on each tool's GitHub repository before commercial use — some use AGPL or non-commercial restrictions that may not fit your deployment model.
Grades come from a rule-based scan built on the SlowMist agent-security taxonomy: 42 published rules, covering credential harvesting, data exfiltration, curl | sh installers and more. It is a first-layer scan, not a manual audit — we say so rather than overstate it.
The scale of the problem is documented independently: Liu et al. (2026), in a study of 31,132 agent skills, report that 26.1% contain security vulnerabilities. Our own full-catalog census is published as a citable open dataset.
Sources & who's responsible: