by tumourlove · MCP Server · ★ 174
Last updated: · Indexed by AgentSkillsHub · Auto-synced every 8h
Monolith One plugin. Every Unreal domain. Zero dependencies. Why I built this Most MCP integrations for Unreal register every action as a separate tool. That floods the AI's context window with hundreds of tool names before you've asked a single question — and the actually useful stuff gets buried. I built Monolith because I wanted my AI to spend its context on my problem, not on memorising a tool catalogue. One plugin. One MCP endpoint. A handful of namespace-dispatch tools instead of 1,400+. The AI calls and when it needs to know what's available, and otherwise just hits , , and so on. I use it every day. It does what I need. What it does Monolith exposes 1,400+ actions across 25+ in-tree namespaces through a namespace-dispatch pattern: each domain registers a single tool, and a central lists everything available. (Exact counts are intentionally approximate — query for the live figure.) Covered domains: Blueprints, Materials, Animation, Niagara, Mesh, UI (incl. CommonUI), AI (Behavior Trees, Stat
| Stars | 174 |
| Forks | 45 |
| Language | C++ |
| Category | MCP Server |
| License | MIT |
| Quality Score | 44.702/100 |
| Last Updated | 2026-06-20 |
| Created | 2026-03-06 |
| Platforms | claude-code, mcp |
| Est. Tokens | ~19k |
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monolith is MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection In. It is categorized as a MCP Server with 174 GitHub stars.
monolith is primarily written in C++. It covers topics such as ai, ai-tools, animation.
You can find installation instructions and usage details in the monolith GitHub repository at github.com/tumourlove/monolith. The project has 174 stars and 45 forks, indicating an active community.
monolith is released under the MIT license, making it free to use and modify according to the license terms.
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