by appleweed · MCP Server · ★ 54
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Unreal Engine MCP Python Bridge Plugin This is a plugin for Unreal Engine (UE) that creates a server implementation of Model Context Protocol (MCP). This allows MCP clients, like Anthropic's Claude, to access the full UE Python API. Use Cases Developing tools and workflows in Python with an agent like Claude. Intelligent and dynamic automation of such workflows. General collaborative development with an agent. Prerequisites Python 3.10 or higher available on your system , with the official MCP Python SDK installed: This is the only Python dependency. The client script uses to expose the bridge tools to your agent. A file is provided for convenience (). Note: this is your system Python — the script runs as a subprocess of your agent, not inside the editor's bundled Python. An AI Agent. Below, we assume Claude will be used. But any AI Agent that implements MCP should suffice. Unreal Engine 5 with the Python Editor Script Plugin enabled. Visual Studio 2019 or higher (only needed if building the plugin from source — not required for the Fab install). Note the [Unreal Engine Python API](https://dev.epicgames.com/documentation/en-us/unreal-engine/python
| Stars | 54 |
| Forks | 14 |
| Language | C++ |
| Category | MCP Server |
| License | MIT |
| Quality Score | 66.2675334623562/100 |
| Open Issues | 2 |
| Last Updated | 2026-05-12 |
| Created | 2025-04-07 |
| Platforms | cli, mcp |
| Est. Tokens | ~111k |
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UnrealMCPBridge is An Unreal Engine plugin that implements an MCP server allowing MCP clients to access the UE Editor Python API.. It is categorized as a MCP Server with 54 GitHub stars.
UnrealMCPBridge is primarily written in C++.
You can find installation instructions and usage details in the UnrealMCPBridge GitHub repository at github.com/appleweed/UnrealMCPBridge. The project has 54 stars and 14 forks, indicating an active community.
UnrealMCPBridge is released under the MIT license, making it free to use and modify according to the license terms.