by tugcantopaloglu · MCP Server · ★ 332
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Godot MCP - Full Control A comprehensive Model Context Protocol (MCP) server that gives AI assistants full control over the Godot game engine. 157 tools spanning networking, 3D/2D rendering, UI controls, audio effects, animation trees, file I/O, runtime code execution, property inspection, scene manipulation, signal management, physics, project creation, and more. Acknowledgments This project is built upon and extends godot-mcp by Solomon Elias (Coding-Solo). The original project provided the foundational architecture including the TypeScript MCP server, headless GDScript operations system, and TCP-based runtime interaction server. Thank you for making this possible with your excellent open-source work!
| Stars | 332 |
| Forks | 56 |
| Language | JavaScript |
| Category | MCP Server |
| License | MIT |
| Quality Score | 64.149797462486/100 |
| Last Updated | 2026-07-13 |
| Created | 2026-02-08 |
| Platforms | mcp, node |
| Est. Tokens | ~21k |
These tools work well together with godot-mcp for enhanced workflows:
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godot-mcp is MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.. It is categorized as a MCP Server with 332 GitHub stars.
godot-mcp is primarily written in JavaScript. It covers topics such as ai, automation, csharp.
You can find installation instructions and usage details in the godot-mcp GitHub repository at github.com/tugcantopaloglu/godot-mcp. The project has 332 stars and 56 forks, indicating an active community.
godot-mcp is released under the MIT license, making it free to use and modify according to the license terms.
The top alternatives to godot-mcp on Agent Skills Hub include Doyunha-Gopeak, Gopeak-godot-mcp, godot-devtool. Each offers a different approach to the same problem space — compare them side-by-side by stars, quality score, and community activity.