by db-lyon · MCP Server · ★ 189
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UE-MCP Unreal Engine Model Context Protocol Server - gives AI assistants deep read/write access to the Unreal Editor through 21 category tools covering 569+ actions, plus a YAML flow engine for multi-step workflows. Blueprints, materials, levels, actors, animation, VFX, landscape, PCG, foliage, audio, UI, physics, navigation, AI, GAS, networking, sequencer, build pipeline — all programmable through natural language. Quick Start The interactive setup will: Find your (auto-detects in current directory) Let you choose which tool categories to enable Deploy the C++ bridge plugin to your project Enable required UE plugins (Niagara, PCG, GAS, etc.) Detect and configure your MCP client (Claude Code, Claude Desktop, Cursor, Codex) Restart the editor once after setup to load the bridge plugin. To update later: Then ask your AI: Man
| Stars | 189 |
| Forks | 35 |
| Language | C++ |
| Category | MCP Server |
| License | MIT |
| Quality Score | 72.174456131039/100 |
| Open Issues | 40 |
| Last Updated | 2026-07-02 |
| Created | 2026-02-24 |
| Platforms | mcp |
| Est. Tokens | ~17k |
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ue-mcp is Complete Unreal Engine development toolkit exposed as MCP tools.. It is categorized as a MCP Server with 189 GitHub stars.
ue-mcp is primarily written in C++. It covers topics such as ai, blueprint, game-development.
You can find installation instructions and usage details in the ue-mcp GitHub repository at github.com/db-lyon/ue-mcp. The project has 189 stars and 35 forks, indicating an active community.
ue-mcp is released under the MIT license, making it free to use and modify according to the license terms.
The top alternatives to ue-mcp on Agent Skills Hub include VibeUE, ue5-mcp-bridge, UnrealClaude. Each offers a different approach to the same problem space — compare them side-by-side by stars, quality score, and community activity.