by rudybear · Claude Skill · ★ 93
Last updated: · Indexed by AgentSkillsHub · Auto-synced every 8h
renderdoc-skill A Claude Code skill that gives Claude the ability to capture, inspect, and debug GPU frames using RenderDoc. Works with Vulkan, D3D11, D3D12, and OpenGL. Demo What This Does This skill teaches Claude Code how to do GPU debugging. When you describe a rendering problem — broken shadows, wrong colors, missing objects, performance issues — Claude can: Capture GPU frames from your application using RenderDoc's Python API Inspect pipeline state at any draw call (shaders, blend, depth, rasterizer, bindings) Export and view render targets as PNGs (Claude is multimodal — it can see your framebuffer) Debug shaders line-by-line, tracing pixel/vertex/compute execution Trace pixel history to find which draw wrote a color and why Edit and replay shaders without recompiling your application Compare frames side-by-side to find regressions It works through , a 66-command CLI that wraps RenderDoc's Python API into shell commands that Claude Code can call. Prerequisites Must match the Py
| Stars | 93 |
| Forks | 6 |
| Language | Python |
| Category | Claude Skill |
| License | MIT |
| Quality Score | 36.7/100 |
| Last Updated | 2026-02-28 |
| Created | 2026-02-27 |
| Platforms | claude-code, cli, python |
| Est. Tokens | ~2k |
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renderdoc-skill is A Claude Code skill for GPU frame debugging with RenderDoc via rdc-cli. It is categorized as a Claude Skill with 93 GitHub stars.
renderdoc-skill is primarily written in Python.
You can find installation instructions and usage details in the renderdoc-skill GitHub repository at github.com/rudybear/renderdoc-skill. The project has 93 stars and 6 forks, indicating an active community.
renderdoc-skill is released under the MIT license, making it free to use and modify according to the license terms.
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