by Donchitos · Agent Tool · ★ 26.8k
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Featured in: Claude Code Skills
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
Taken from the project's README on GitHub. Check the security audit before running it.
None of the 42 rules matched — no credential harvesting, no data exfiltration, no curl-pipe-shell installer. Scanned against 42 published rules built on the SlowMist agent-security taxonomy, refreshed every 8 hours. Full audit →
The quality score combines nine heuristic checks of the repo and its README: completeness, clarity, specificity, examples, structure, agent readiness, step-by-step content, instruction quality and security notes. It rates how well the project explains itself to an agent, not the code.
One of 36 tools we ran end to end on the same task for our Claude Code Skills page (2026-10-11).
Result: 74 distinct skills · 100% meet the format · installed whole, every skill keeps its description
| Stars | 26,835 |
| Forks | 3,958 |
| Language | Shell |
| Category | Agent Tool |
| License | MIT |
| Quality Score | 68/100 |
| Open Issues | 66 |
| Last Updated | 2026-10-19 |
| Created | 2026-02-12 |
| Platforms | claude-code, cli |
| Est. Tokens | ~14k |
Claude Code Game Studios Turn a single Claude Code session into a full game development studio. 49 agents. 72 skills. One coordinated AI team. Why This Exists Building a game solo with AI is powerful — but a single chat session has no structure. No one stops y
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Grades come from a rule-based scan built on the SlowMist agent-security taxonomy: 42 published rules, covering credential harvesting, data exfiltration, curl | sh installers and more. It is a first-layer scan, not a manual audit — we say so rather than overstate it.
The scale of the problem is documented independently: Liu et al. (2026), in a study of 31,132 agent skills, report that 26.1% contain security vulnerabilities. Our own full-catalog census is published as a citable open dataset.
Sources & who's responsible: