by kylezantos · Claude Skill · ★ 276
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Design Motion Principles A motion and interaction design skill with two modes — build interactive components with purposeful motion, or audit existing animations. Both modes give context-aware, per-designer guidance drawn from three distinct motion-design lenses. Distilled from the publicly published work of Emil Kowalski, Jakub Krehel, and Jhey Tompkins (see Credits). Installation Works with Claude Code, Cursor, Windsurf, and other AI coding assistants. What It Does The skill applies three distinct motion-design philosophies, weighted by your project's context: The point isn't a single set of rules — it's the productive tension between three lenses that genuinely disagree. Emil would cut an animation Jhey would add. The skill weights them to your context instead of applying one philosophy everywhere. Two Modes Create — Build interactive components with motion baked in. The skill runs a light discovery (pr
| Stars | 276 |
| Forks | 10 |
| Category | Claude Skill |
| License | MIT |
| Quality Score | 68.3893173008418/100 |
| Open Issues | 1 |
| Last Updated | 2026-04-16 |
| Created | 2026-01-14 |
| Platforms | claude-code |
| Est. Tokens | ~16k |
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design-motion-principles is A Claude Code skill for motion design audits, trained on Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Context-aware, per-designer feedback on your animations.. It is categorized as a Claude Skill with 276 GitHub stars.
You can find installation instructions and usage details in the design-motion-principles GitHub repository at github.com/kylezantos/design-motion-principles. The project has 276 stars and 10 forks, indicating an active community.
design-motion-principles is released under the MIT license, making it free to use and modify according to the license terms.
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