by wangdiandao · MCP Server · ★ 54
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# godot-devtool English | 中文 Buy me a coffee on Patreon if this project helps you. I am not very familiar with editing Patreon pages yet; thanks for your understanding. is a Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation. The stdio MCP server starts without binding the WebSocket bridge port; bridge tools open the local bridge on demand, keep it alive while is active or a runtime client is connected, and otherwise release the port after tool-call cleanup. Architecture The MCP server always runs over stdio. Native routes inspect and edit project files without opening the editor. Headless routes call Godot for scene/resource/script operations. Editor routes use the bundled WebSocket plugin
| Stars | 54 |
| Forks | 5 |
| Language | TypeScript |
| Category | MCP Server |
| License | MIT |
| Quality Score | 43.2/100 |
| Last Updated | 2026-05-24 |
| Created | 2026-05-05 |
| Platforms | mcp, node |
| Est. Tokens | ~98k |
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godot-devtool is Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.. It is categorized as a MCP Server with 54 GitHub stars.
godot-devtool is primarily written in TypeScript. It covers topics such as ai, ai-assisted-development, automation.
You can find installation instructions and usage details in the godot-devtool GitHub repository at github.com/wangdiandao/godot-devtool. The project has 54 stars and 5 forks, indicating an active community.
godot-devtool is released under the MIT license, making it free to use and modify according to the license terms.
The top alternatives to godot-devtool on Agent Skills Hub include Doyunha-Gopeak, Gopeak-godot-mcp, unity-mcp-server. Each offers a different approach to the same problem space — compare them side-by-side by stars, quality score, and community activity.