by aldegad · Claude Skill · ★ 363
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sprite-gen One drawing in. A game-ready sprite atlas out. English · 한국어 · 日本語 · 简体中文 · Español · Français Ask an image model for a "sprite sheet" and you know what you get: a character whose face changes every frame, a background that won't key out, poses that overlap and drift off-grid, and a PNG your game engine can't actually consume. Cute demo, useless asset. is a Codex/Claude skill that closes that gap. Give it one base image and a list of actions — it drives the generation row by row, locks the character's identity, strips the chroma background to real alpha, extracts each pose as a clean transparent frame, and bakes a runtime atlas with a machine-readable . Every sprite above was made this way. And for the last 10% that generati
| Stars | 363 |
| Forks | 35 |
| Language | Python |
| Category | Claude Skill |
| License | Apache-2.0 |
| Quality Score | 68.0155065427019/100 |
| Last Updated | 2026-06-26 |
| Created | 2026-05-12 |
| Platforms | claude-code, codex, python |
| Est. Tokens | ~14k |
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sprite-gen is Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.. It is categorized as a Claude Skill with 363 GitHub stars.
sprite-gen is primarily written in Python. It covers topics such as 2d-game, ai-tools, claude-code.
You can find installation instructions and usage details in the sprite-gen GitHub repository at github.com/aldegad/sprite-gen. The project has 363 stars and 35 forks, indicating an active community.
sprite-gen is released under the Apache-2.0 license, making it free to use and modify according to the license terms.
The top alternatives to sprite-gen on Agent Skills Hub include image-cockpit-for-codex-workflows, pilot-shell, UnrealClaude. Each offers a different approach to the same problem space — compare them side-by-side by stars, quality score, and community activity.